

To make it behave like a Substance paint layer, use black (paint. Paint with black, it masks the associated solid layer paint with white, it exposes the solid layer.Any intervening procedural mask in the stack gets ignored. David will explain the settings used in Corona Renderer, our rendering plugin, and the various render elements we need to render for our final course Post-Production. The paint mask does behave like any other mask, but when used in conjunction with a mask stack, it overrides the stack. David will go over some tricks to create lighting that is the best fit for this interior render. I want to share my template for converting PBR textures to corona renderer material.You can download it there. A default Corona sun is used and an HDRI-texture.

Ones everything is set up, we will go over the lighting our scene. Depending on the visibility of an asset in the scene we will create high detail textures using a variety of techniques. After that, we’ll dive into creating the different textures and UV-maps needed to create a photo-realistic result. We will remodel some assets that are going to be promptly in our interior render view. Various software will be used, like Autodesk 3Ds Max, Corona Renderer, Adobe Photoshop, Marvelous Designer and Substance Painter to name a few.ĭavid will start by doing some quick checks from the latest 3D model received from the client. This course will be focussed on the 3D production process.

Architectural Visualization: 3D Productionĭavid Guardado is back with a new course! He continues where he left off from his previous course: High Detail Modeling.
